[map_mc]
	[layer0_mc]
	layer0_pic
	[layer1_mc]
	layer1_pic
	width
	height
	chipset_pic
	onLoad()
	[collision_array]		(used as both an object and an array)
		[x]
			y	=	1
			y	=	0
		[x]
		twoPointCollide(side, sprite_mc)
		getPixelCollision(x, y)